Chronicles of Alhareziel

The Chronicles of Alhareziel is a legendary tome. The book holds many secrets both about history and about magic itself. Any magical academy in the world would kill to get their hands on it. An artefact like the Chronicles can't be destroyed by something as simple as a housefire. It would take a catastrophic event or a very powerful magic to actually damage it.

Karl had returned home from Brettholz, the capital of the province, with a very old book, full of weird runes and strange maps. Trying to read the Chronicles without any protection was incredibly foolish, according to Zeno, the Gods only knowing what it did to his head while he was searching it for treasure maps. He certainly wasn't sane anymore when he organized that expedition.

Powerful magic items like that book have very specific rules associated with them, and terrible repercussions if they are not followed. One of the most common rules, to the point of being almost universal, is that trying to steal or acquire a magical artefact through illegitimate means would almost invariably end up in a disaster.

Harming the owner of a magic item directly in order to acquire said item, either through thievery, violence or threats, would almost certainly trigger the “curse”, but anything else should be fair game.